A personal project I did to challenge the limits of animation done in After Effects.
The limits of animation in After Effects have always bothered me. This personal project challenged me
to push those limits. This project is a mix of rigging and frame-by-frame techniques.
The secret was to limit the rig so I could "break" it when necessary, enabling perspective changes
so difficult to achieve with rigged characters.
to push those limits. This project is a mix of rigging and frame-by-frame techniques.
The secret was to limit the rig so I could "break" it when necessary, enabling perspective changes
so difficult to achieve with rigged characters.









Animation: Filipe Porim
Illustration: Filipe Porim and jackson oliveira
Special thanks to Jackson Oliveira for his help with art direction and character design.